# Microsoft Developer Studio Project File - Name="mpglib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=mpglib - Win32 Release !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "mpglib_vc6.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "mpglib_vc6.mak" CFG="mpglib - Win32 Release" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "mpglib - Win32 Release" (basierend auf "Win32 (x86) Static Library") !MESSAGE "mpglib - Win32 Debug" (basierend auf "Win32 (x86) Static Library") !MESSAGE "mpglib - Win32 Release NASM" (basierend auf "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 1 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "mpglib - Win32 Release" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\output\Release" # PROP Intermediate_Dir "..\obj\Release\mpglib" # PROP Target_Dir "" LINK32=link.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "HAVE_CONFIG_H" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /O2 /Ob2 /I "../libmp3lame" /I "../include" /I ".." /D "NDEBUG" /D "HAVE_MPGLIB" /D "_WINDOWS" /D "USE_LAYER_2" /D "WIN32" /D "HAVE_CONFIG_H" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\output\Release\mpglib-static.lib" !ELSEIF "$(CFG)" == "mpglib - Win32 Debug" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\output\Debug" # PROP Intermediate_Dir "..\obj\Debug\mpglib" # PROP Target_Dir "" LINK32=link.exe # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "HAVE_CONFIG_H" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /W3 /ZI /Od /I "../libmp3lame" /I "../include" /I ".." /D "_DEBUG" /D "_WINDOWS" /D "USE_LAYER_2" /D "HAVE_MPGLIB" /D "WIN32" /D "HAVE_CONFIG_H" /YX /FD /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\output\Debug\mpglib-static.lib" !ELSEIF "$(CFG)" == "mpglib - Win32 Release NASM" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "mpglib___Win32_Release_NASM" # PROP BASE Intermediate_Dir "mpglib___Win32_Release_NASM" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\output\Release_NASM" # PROP Intermediate_Dir "..\obj\Release_NASM\mpglib" # PROP Target_Dir "" LINK32=link.exe # ADD BASE CPP /nologo /W3 /O2 /Ob2 /I "../libmp3lame" /I "../include" /I ".." /D "NDEBUG" /D "HAVE_MPGLIB" /D "_WINDOWS" /D "USE_LAYER_2" /D "USE_LAYER_1" /D "WIN32" /D "HAVE_CONFIG_H" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /W3 /O2 /Ob2 /I "../libmp3lame" /I "../include" /I ".." /D "NDEBUG" /D "HAVE_MPGLIB" /D "_WINDOWS" /D "USE_LAYER_2" /D "WIN32" /D "HAVE_CONFIG_H" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"Release\mpglib.lib" # ADD LIB32 /nologo /out:"..\output\Release_NASM\mpglib-static.lib" !ENDIF # Begin Target # Name "mpglib - Win32 Release" # Name "mpglib - Win32 Debug" # Name "mpglib - Win32 Release NASM" # Begin Group "Source" # PROP Default_Filter "c" # Begin Source File SOURCE=.\common.c # End Source File # Begin Source File SOURCE=.\dct64_i386.c # End Source File # Begin Source File SOURCE=.\decode_i386.c # End Source File # Begin Source File SOURCE=.\interface.c # End Source File # Begin Source File SOURCE=.\layer1.c # End Source File # Begin Source File SOURCE=.\layer2.c # End Source File # Begin Source File SOURCE=.\layer3.c # End Source File # Begin Source File SOURCE=.\tabinit.c # End Source File # End Group # Begin Group "Include" # PROP Default_Filter "h" # Begin Source File SOURCE=.\common.h # End Source File # Begin Source File SOURCE=..\configMS.h !IF "$(CFG)" == "mpglib - Win32 Release" # Begin Custom Build - Performing Custom Build Step on $(InputName) InputPath=..\configMS.h "..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy ..\configMS.h ..\config.h # End Custom Build !ELSEIF "$(CFG)" == "mpglib - Win32 Debug" # Begin Custom Build - Performing Custom Build Step on $(InputName) InputPath=..\configMS.h "..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy ..\configMS.h ..\config.h # End Custom Build !ELSEIF "$(CFG)" == "mpglib - Win32 Release NASM" # Begin Custom Build - Performing Custom Build Step on $(InputName) InputPath=..\configMS.h "..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy ..\configMS.h ..\config.h # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\dct64_i386.h # End Source File # Begin Source File SOURCE=.\decode_i386.h # End Source File # Begin Source File SOURCE=.\huffman.h # End Source File # Begin Source File SOURCE=.\interface.h # End Source File # Begin Source File SOURCE=.\layer1.h # End Source File # Begin Source File SOURCE=.\layer2.h # End Source File # Begin Source File SOURCE=.\layer3.h # End Source File # Begin Source File SOURCE=.\mpg123.h # End Source File # Begin Source File SOURCE=.\mpglib.h # End Source File # Begin Source File SOURCE=.\tabinit.h # End Source File # End Group # End Target # End Project