# Microsoft Developer Studio Project File - Name="libmp3lame DLL" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=libmp3lame DLL - Win32 Release !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "libmp3lame_dll_vc6.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "libmp3lame_dll_vc6.mak" CFG="libmp3lame DLL - Win32 Release" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "libmp3lame DLL - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE "libmp3lame DLL - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE "libmp3lame DLL - Win32 Release NASM" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "libmp3la" # PROP BASE Intermediate_Dir "libmp3la" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\output\Release" # PROP Intermediate_Dir "..\obj\Release\libmp3lameDLL" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" LIB32=link.exe -lib # ADD BASE CPP /nologo /W3 /GX /O2 /Ob2 /D "WIN32" /D "HAVE_CONFIG_H" /D "NDEBUG" /D "_WINDOWS" /YX /Gs1024 /FD /GAy /QIfdiv /QI0f /c # ADD CPP /nologo /MD /W3 /O2 /Ob2 /I "../libmp3lame" /I "../" /I "../mpglib" /I "../include" /I ".." /D "NDEBUG" /D "_WINDOWS" /D "HAVE_MPGLIB" /D "WIN32" /D "HAVE_CONFIG_H" /Gs1024 /FD /GAy /QIfdiv /QI0f /c # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /pdb:none /machine:I386 /def:"..\include\lame.def" /force /out:"..\output\Release\libmp3lame.dll" /opt:NOWIN98 # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "libmp3lame DLL - 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Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL" !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\layer2.c !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL" !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\layer3.c !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL" !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\tabinit.c !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Intermediate_Dir "..\obj\Release_NASM\libmp3lameDLL" !ENDIF # End Source File # End Group # Begin Group "decoder header" # PROP Default_Filter ".h" # Begin Source File SOURCE=..\mpglib\common.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\dct64_i386.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\decode_i386.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\huffman.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\interface.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\layer1.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\layer2.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\layer3.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\mpg123.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\mpglib.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\mpglib\tabinit.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Source File SOURCE=..\configMS.h !IF "$(CFG)" == "libmp3lame DLL - Win32 Release" # Begin Custom Build - Performing Custom Build Step on $(InputName) InputPath=..\configMS.h "..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy ..\configMS.h ..\config.h # End Custom Build !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Debug" # Begin Custom Build - Performing Custom Build Step on $(InputName) InputPath=..\configMS.h "..\config.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" copy ..\configMS.h ..\config.h # End Custom Build !ELSEIF "$(CFG)" == "libmp3lame DLL - Win32 Release NASM" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\include\lame.def # PROP Exclude_From_Build 1 # End Source File # End Target # End Project