# Microsoft Developer Studio Project File - Name="lame" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=LAME - WIN32 DEBUG !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "lame_vc6.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "lame_vc6.mak" CFG="LAME - WIN32 DEBUG" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "lame - Win32 Release" (basierend auf "Win32 (x86) Console Application") !MESSAGE "lame - Win32 Debug" (basierend auf "Win32 (x86) Console Application") !MESSAGE "lame - Win32 Release NASM" (basierend auf "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "lame - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\output\Release" # PROP Intermediate_Dir "..\obj\Release\frontend" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /O2 /Ob2 /I ".." /I "../mpglib" /I "../libmp3lame" /I "../include" /I "../" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_CONSOLE" /D "_WINDOWS" /D "HAVE_MPGLIB" /D "HAVE_CONFIG_H" /YX /FD /c # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\output\Release\lame.exe" /opt:NOWIN98 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "lame - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "\output\Debug" # PROP Intermediate_Dir "..\obj\Debug\frontend" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /W3 /Gm /ZI /Od /I "../" /I "../mpglib" /I "../libmp3lame" /I "../include" /D "_DEBUG" /D "WIN32" /D "_WIN32" /D "_CONSOLE" /D "_WINDOWS" /D "HAVE_MPGLIB" /D "HAVE_CONFIG_H" /YX /FD /GZ /c # ADD BASE RSC /l 0x40c /d "_DEBUG" # ADD RSC /l 0x40c /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /out:"..\output\Debug\lame.exe" /pdbtype:sept /opt:NOWIN98 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "lame - Win32 Release NASM" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "lame___Win32_Release_NASM" # PROP BASE Intermediate_Dir "lame___Win32_Release_NASM" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\output\Release_NASM" # PROP Intermediate_Dir "..\obj\Release_NASM\frontend" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /O2 /Ob2 /I ".." /I "../mpglib" /I "../libmp3lame" /I "../include" /I "../" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_CONSOLE" /D "_WINDOWS" /D "HAVE_MPGLIB" /D "HAVE_CONFIG_H" /YX /FD /c # ADD CPP /nologo /W3 /O2 /Ob2 /I ".." /I "../mpglib" /I "../libmp3lame" /I "../include" /I "../" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_CONSOLE" /D "_WINDOWS" /D "HAVE_MPGLIB" /D "HAVE_CONFIG_H" /D "HAVE_NASM" /D "MMX_choose_table" /YX /FD /c # ADD BASE RSC /l 0x40c /d "NDEBUG" # ADD RSC /l 0x40c /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"../output/lame.exe" # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /out:"..\output\Release_NASM\lame.exe" /opt:NOWIN98 # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "lame - Win32 Release" # Name "lame - Win32 Debug" # Name "lame - Win32 Release NASM" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\brhist.c # End Source File # Begin Source File SOURCE=.\console.c # End Source File # Begin Source File SOURCE=.\get_audio.c # End Source File # Begin Source File SOURCE=.\lametime.c # End Source File # Begin Source File SOURCE=.\main.c # End Source File # Begin Source File SOURCE=.\parse.c # End Source File # Begin Source File SOURCE=.\portableio.c # End Source File # Begin Source File SOURCE=.\timestatus.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\brhist.h # End Source File # Begin Source File SOURCE=.\console.h # End Source File # Begin Source File SOURCE=.\get_audio.h # End Source File # Begin Source File SOURCE=.\lametime.h # End Source File # Begin Source File SOURCE=.\main.h # End Source File # Begin Source File SOURCE=.\parse.h # End Source File # Begin Source File SOURCE=.\portableio.h # End Source File # Begin Source File SOURCE=.\timestatus.h # End Source File # End Group # End Target # End Project