EXPORTS
D3D__DirtyFlags 
D3D__RenderState 
@D3DDevice_SetRenderState_Simple@8 
D3DDevice_SetTextureState_BumpEnv@12 
D3DDevice_SetTextureState_ColorKeyColor@8 
D3DDevice_SetTextureState_BorderColor@8 
D3DDevice_SetTextureState_TexCoordIndex@8 
D3D__TextureState 
D3DDevice_CreateTexture2@28 
D3DDevice_CreateVertexBuffer2@4
D3DDevice_SetTexture@8 
D3DDevice_DrawVertices@12 
D3DDevice_DrawVerticesUP@16 
D3DDevice_SetVertexShader@4 
D3DDevice_SetStreamSource@12 
D3DResource_Release@4 
D3DTexture_LockRect@20 
D3DVertexBuffer_Lock2@8 
d3dSetTextureStageState
d3dSetRenderState
d3dDrawIndexedPrimitive
D3DDevice_SetRenderTarget@8
D3DDevice_GetRenderTarget2@0
D3DTexture_GetSurfaceLevel2@8
D3DDevice_Clear@24
D3DDevice_CreateIndexBuffer2@4
D3DDevice_CopyRects@20
D3DDevice_DrawIndexedVertices@12
D3DDevice_DrawIndexedVerticesUP@20
D3D__IndexData
D3DDevice_SetIndices@8
D3DXCreateTextureFromFileA@12
D3DDevice_CreateVertexShader@16
D3DDevice_DeleteVertexShader@4
D3DDevice_CreatePixelShader@8
D3DDevice_SetPixelShader@4
XGAssembleShader@44
D3DDevice_SetRenderState_ParameterCheck@8
@D3DDevice_SetVertexShaderConstantNotInline@12
@D3DDevice_SetVertexShaderConstant4@8
@D3DDevice_SetVertexShaderConstant1@8
D3DXCreateMatrixStack@8
D3DXMatrixMultiply@12
D3DDevice_GetBackBuffer2@4
D3DDevice_CreateSurface2@16
D3DDevice_GetDepthStencilSurface2@0
D3DXMatrixPerspectiveFovLH@20
D3DXMatrixLookAtLH@16
D3DXMatrixOrthoLH@20
XGBuffer_Release@4
D3DXCreateTextureFromFileExA@56
D3DSurface_LockRect@16
D3DSurface_GetDesc@8
D3DDevice_DeletePixelShader@4
D3DDevice_SetViewport@4
D3DXMatrixTranspose@8
D3DXMatrixInverse@12



