# Microsoft Developer Studio Project File - Name="hardsid_builder" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=hardsid_builder - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "hardsid_builder.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "hardsid_builder.mak" CFG="hardsid_builder - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "hardsid_builder - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "hardsid_builder - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "hardsid_builder - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "hardsid_" # PROP BASE Intermediate_Dir "hardsid_" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../include" /I "../../include/sidplay/builders" /I "../../../../libsidplay/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "HAVE_MSWINDOWS" /YX /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../../../../bin_vc6/Release/hardsid_builder.lib" !ELSEIF "$(CFG)" == "hardsid_builder - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I "../../include" /I "../../include/sidplay/builders" /I "../../../../libsidplay/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "HAVE_MSWINDOWS" /YX /FD /c # ADD BASE RSC /l 0x407 # ADD RSC /l 0x407 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../../../../bin_vc6/Debug/hardsid_builder.lib" !ENDIF # Begin Target # Name "hardsid_builder - Win32 Release" # Name "hardsid_builder - Win32 Debug" # Begin Source File SOURCE=..\..\include\config.h # End Source File # Begin Source File SOURCE=.\config.h # End Source File # Begin Source File SOURCE="..\..\src\hardsid-builder.cpp" # End Source File # Begin Source File SOURCE="..\..\src\hardsid-emu.h" # End Source File # Begin Source File SOURCE="..\..\src\hardsid-win.cpp" # End Source File # Begin Source File SOURCE=..\..\include\sidplay\builders\hardsid.h # End Source File # End Target # End Project