# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=zlib - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "zlib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "zlib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "zlib - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "zlib - Win32 Unicode Debug" (based on "Win32 (x86) Static Library") !MESSAGE "zlib - Win32 Unicode Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "zlib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MDd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "zlib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "zlib - Win32 Unicode Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "zlib___Win32_Unicode_Debug" # PROP BASE Intermediate_Dir "zlib___Win32_Unicode_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Unicode_Debug" # PROP Intermediate_Dir "Unicode_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /GX /ZI /Od /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /D "_CRT_SECURE_NO_DEPRECATE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 /d "_AFXDLL" # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "zlib - Win32 Unicode Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "zlib___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "zlib___Win32_Unicode_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Unicode_Release" # PROP Intermediate_Dir "Unicode_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /GX /O2 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_UNICODE" /D "UNICODE" /D "_CRT_SECURE_NO_DEPRECATE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x809 /d "_AFXDLL" # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "zlib - Win32 Debug" # Name "zlib - Win32 Release" # Name "zlib - Win32 Unicode Debug" # Name "zlib - Win32 Unicode Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" # Begin Source File SOURCE=.\adler32.c # End Source File # Begin Source File SOURCE=.\compress.c # End Source File # Begin Source File SOURCE=.\crc32.c # End Source File # Begin Source File SOURCE=.\deflate.c # End Source File # Begin Source File SOURCE=.\gzio.c # End Source File # Begin Source File SOURCE=.\infback.c # End Source File # Begin Source File SOURCE=.\inffast.c # End Source File # Begin Source File SOURCE=.\inflate.c # End Source File # Begin Source File SOURCE=.\inftrees.c # End Source File # Begin Source File SOURCE=.\trees.c # End Source File # Begin Source File SOURCE=.\uncompr.c # End Source File # Begin Source File SOURCE=.\zutil.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\crc32.h # End Source File # Begin Source File SOURCE=.\deflate.h # End Source File # Begin Source File SOURCE=.\inffast.h # End Source File # Begin Source File SOURCE=.\inffixed.h # End Source File # Begin Source File SOURCE=.\inflate.h # End Source File # Begin Source File SOURCE=.\inftrees.h # End Source File # Begin Source File SOURCE=.\trees.h # End Source File # Begin Source File SOURCE=.\zconf.h # End Source File # Begin Source File SOURCE=.\zconf.in.h # End Source File # Begin Source File SOURCE=.\zlib.h # End Source File # Begin Source File SOURCE=.\zutil.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # End Target # End Project