# Microsoft Developer Studio Project File - Name="jpeg" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=jpeg - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Jpeg.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Jpeg.mak" CFG="jpeg - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "jpeg - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "jpeg - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "jpeg - Win32 Unicode Debug" (based on "Win32 (x86) Static Library") !MESSAGE "jpeg - Win32 Unicode Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "jpeg - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x410 # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "jpeg - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_CRT_SECURE_NO_DEPRECATE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x410 # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "jpeg - Win32 Unicode Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "jpeg___Win32_Unicode_Debug" # PROP BASE Intermediate_Dir "jpeg___Win32_Unicode_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Unicode_Debug" # PROP Intermediate_Dir "Unicode_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /GX /ZI /Od /D "_WINDOWS" /D "WIN32" /D "_DEBUG" /D "_UNICODE" /D "UNICODE" /D "_CRT_SECURE_NO_DEPRECATE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x410 /d "_AFXDLL" # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "jpeg - Win32 Unicode Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "jpeg___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "jpeg___Win32_Unicode_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Unicode_Release" # PROP Intermediate_Dir "Unicode_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /GX /O2 /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "_UNICODE" /D "UNICODE" /D "_CRT_SECURE_NO_DEPRECATE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x410 /d "_AFXDLL" # ADD RSC /l 0x809 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "jpeg - Win32 Debug" # Name "jpeg - Win32 Release" # Name "jpeg - Win32 Unicode Debug" # Name "jpeg - Win32 Unicode Release" # Begin Source File SOURCE=.\Jcapimin.c # End Source File # Begin Source File SOURCE=.\Jcapistd.c # End Source File # Begin Source File SOURCE=.\Jccoefct.c # End Source File # Begin Source File SOURCE=.\Jccolor.c # End Source File # Begin Source File SOURCE=.\Jcdctmgr.c # End Source File # Begin Source File SOURCE=.\Jchuff.c # End Source File # Begin Source File SOURCE=.\Jchuff.h # End Source File # Begin Source File SOURCE=.\Jcinit.c # End Source File # Begin Source File SOURCE=.\Jcmainct.c # End Source File # Begin Source File SOURCE=.\Jcmarker.c # End Source File # Begin Source File SOURCE=.\Jcmaster.c # End Source File # Begin Source File SOURCE=.\Jcomapi.c # End Source File # Begin Source File SOURCE=.\Jconfig.h # End Source File # Begin Source File SOURCE=.\Jcparam.c # End Source File # Begin Source File SOURCE=.\Jcphuff.c # End Source File # Begin Source File SOURCE=.\Jcprepct.c # End Source File # Begin Source File SOURCE=.\Jcsample.c # End Source File # Begin Source File SOURCE=.\Jctrans.c # End Source File # Begin Source File SOURCE=.\Jdapimin.c # End Source File # Begin Source File SOURCE=.\Jdapistd.c # End Source File # Begin Source File SOURCE=.\Jdatadst.c # End Source File # Begin Source File SOURCE=.\Jdatasrc.c # End Source File # Begin Source File SOURCE=.\Jdcoefct.c # End Source File # Begin Source File SOURCE=.\Jdcolor.c # End Source File # Begin Source File SOURCE=.\Jdct.h # End Source File # Begin Source File SOURCE=.\Jddctmgr.c # End Source File # Begin Source File SOURCE=.\Jdhuff.c # End Source File # Begin Source File SOURCE=.\Jdhuff.h # End Source File # Begin Source File SOURCE=.\Jdinput.c # End Source File # Begin Source File SOURCE=.\Jdmainct.c # End Source File # Begin Source File SOURCE=.\Jdmarker.c # End Source File # Begin Source File SOURCE=.\Jdmaster.c # End Source File # Begin Source File SOURCE=.\Jdmerge.c # End Source File # Begin Source File SOURCE=.\Jdphuff.c # End Source File # Begin Source File SOURCE=.\Jdpostct.c # End Source File # Begin Source File SOURCE=.\Jdsample.c # End Source File # Begin Source File SOURCE=.\Jdtrans.c # End Source File # Begin Source File SOURCE=.\Jerror.c # End Source File # Begin Source File SOURCE=.\Jerror.h # End Source File # Begin Source File SOURCE=.\Jfdctflt.c # End Source File # Begin Source File SOURCE=.\Jfdctfst.c # End Source File # Begin Source File SOURCE=.\Jfdctint.c # End Source File # Begin Source File SOURCE=.\Jidctflt.c # End Source File # Begin Source File SOURCE=.\Jidctfst.c # End Source File # Begin Source File SOURCE=.\Jidctint.c # End Source File # Begin Source File SOURCE=.\Jidctred.c # End Source File # Begin Source File SOURCE=.\Jinclude.h # End Source File # Begin Source File SOURCE=.\Jmemmgr.c # End Source File # Begin Source File SOURCE=.\Jmemnobs.c # End Source File # Begin Source File SOURCE=.\Jmemsys.h # End Source File # Begin Source File SOURCE=.\Jmorecfg.h # End Source File # Begin Source File SOURCE=.\Jpegint.h # End Source File # Begin Source File SOURCE=.\Jpeglib.h # End Source File # Begin Source File SOURCE=.\Jquant1.c # End Source File # Begin Source File SOURCE=.\Jquant2.c # End Source File # Begin Source File SOURCE=.\Jutils.c # End Source File # Begin Source File SOURCE=.\Jversion.h # End Source File # End Target # End Project