# Microsoft Developer Studio Project File - Name="mng" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=mng - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "mng.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "mng.mak" CFG="mng - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "mng - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "mng - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "mng - Win32 Unicode Debug" (based on "Win32 (x86) Static Library") !MESSAGE "mng - Win32 Unicode Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "mng - Win32 Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_CRT_SECURE_NO_DEPRECATE" /D "MNG_ERROR_TELLTALE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x410 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "mng - Win32 Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_CRT_SECURE_NO_DEPRECATE" /D "MNG_ERROR_TELLTALE" /FD /GZ /c # SUBTRACT CPP /Fr /YX # ADD BASE RSC /l 0x410 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "mng - Win32 Unicode Debug" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "mng___Win32_Unicode_Debug" # PROP BASE Intermediate_Dir "mng___Win32_Unicode_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Unicode_Debug" # PROP Intermediate_Dir "Unicode_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_AFXDLL" /FR /FD /GZ /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_UNICODE" /D "UNICODE" /D "_CRT_SECURE_NO_DEPRECATE" /D "MNG_ERROR_TELLTALE" /FD /GZ /c # SUBTRACT CPP /Fr /YX # ADD BASE RSC /l 0x410 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "mng - Win32 Unicode Release" # PROP BASE Use_MFC 2 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "mng___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "mng___Win32_Unicode_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Unicode_Release" # PROP Intermediate_Dir "Unicode_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /FD /c # SUBTRACT BASE CPP /YX # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MNG_SUPPORT_DISPLAY" /D "MNG_SUPPORT_READ" /D "MNG_SUPPORT_WRITE" /D "MNG_ACCESS_CHUNKS" /D "MNG_STORE_CHUNKS" /D "_UNICODE" /D "UNICODE" /D "_CRT_SECURE_NO_DEPRECATE" /D "MNG_ERROR_TELLTALE" /FD /c # SUBTRACT CPP /YX # ADD BASE RSC /l 0x410 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "mng - Win32 Release" # Name "mng - Win32 Debug" # Name "mng - Win32 Unicode Debug" # Name "mng - Win32 Unicode Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\libmng_callback_xs.c # End Source File # Begin Source File SOURCE=.\libmng_chunk_descr.c # End Source File # Begin Source File SOURCE=.\libmng_chunk_descr.h # End Source File # Begin Source File SOURCE=.\libmng_chunk_io.c # End Source File # Begin Source File SOURCE=.\libmng_chunk_prc.c # End Source File # Begin Source File SOURCE=.\libmng_chunk_xs.c # End Source File # Begin Source File SOURCE=.\libmng_cms.c # End Source File # Begin Source File SOURCE=.\libmng_display.c # End Source File # Begin Source File SOURCE=.\libmng_dither.c # End Source File # Begin Source File SOURCE=.\libmng_error.c # End Source File # Begin Source File SOURCE=.\libmng_filter.c # End Source File # Begin Source File SOURCE=.\libmng_hlapi.c # End Source File # Begin Source File SOURCE=.\libmng_jpeg.c # End Source File # Begin Source File SOURCE=.\libmng_object_prc.c # End Source File # Begin Source File SOURCE=.\libmng_pixels.c # End Source File # Begin Source File SOURCE=.\libmng_prop_xs.c # End Source File # Begin Source File SOURCE=.\libmng_read.c # End Source File # Begin Source File SOURCE=.\libmng_trace.c # End Source File # Begin Source File SOURCE=.\libmng_write.c # End Source File # Begin Source File SOURCE=.\libmng_zlib.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\libmng.h # End Source File # Begin Source File SOURCE=.\libmng_chunk_io.h # End Source File # Begin Source File SOURCE=.\libmng_chunk_prc.h # End Source File # Begin Source File SOURCE=.\libmng_chunks.h # End Source File # Begin Source File SOURCE=.\libmng_cms.h # End Source File # Begin Source File SOURCE=.\libmng_conf.h # End Source File # Begin Source File SOURCE=.\libmng_data.h # End Source File # Begin Source File SOURCE=.\libmng_display.h # End Source File # Begin Source File SOURCE=.\libmng_dither.h # End Source File # Begin Source File SOURCE=.\libmng_error.h # End Source File # Begin Source File SOURCE=.\libmng_filter.h # End Source File # Begin Source File SOURCE=.\libmng_jpeg.h # End Source File # Begin Source File SOURCE=.\libmng_memory.h # End Source File # Begin Source File SOURCE=.\libmng_object_prc.h # End Source File # Begin Source File SOURCE=.\libmng_objects.h # End Source File # Begin Source File SOURCE=.\libmng_pixels.h # End Source File # Begin Source File SOURCE=.\libmng_read.h # End Source File # Begin Source File SOURCE=.\libmng_trace.h # End Source File # Begin Source File SOURCE=.\libmng_types.h # End Source File # Begin Source File SOURCE=.\libmng_write.h # End Source File # Begin Source File SOURCE=.\libmng_zlib.h # End Source File # End Group # End Target # End Project