EXPORTS D3D__DirtyFlags D3D__RenderState @D3DDevice_SetRenderState_Simple@8 D3DDevice_SetTextureState_BumpEnv@12 D3DDevice_SetTextureState_ColorKeyColor@8 D3DDevice_SetTextureState_BorderColor@8 D3DDevice_SetTextureState_TexCoordIndex@8 D3D__TextureState D3DDevice_CreateTexture2@28 D3DDevice_CreateVertexBuffer2@4 D3DDevice_SetTexture@8 D3DDevice_DrawVertices@12 D3DDevice_DrawVerticesUP@16 D3DDevice_SetVertexShader@4 D3DDevice_SetStreamSource@12 D3DResource_Release@4 D3DTexture_LockRect@20 D3DVertexBuffer_Lock2@8 d3dSetTextureStageState d3dSetRenderState d3dDrawIndexedPrimitive D3DDevice_SetRenderTarget@8 D3DDevice_GetRenderTarget2@0 D3DTexture_GetSurfaceLevel2@8 D3DDevice_Clear@24 D3DDevice_CreateIndexBuffer2@4 D3DDevice_CopyRects@20 D3DDevice_DrawIndexedVertices@12 D3DDevice_DrawIndexedVerticesUP@20 D3D__IndexData D3DDevice_SetIndices@8 D3DXCreateTextureFromFileA@12 D3DDevice_CreateVertexShader@16 D3DDevice_DeleteVertexShader@4 D3DDevice_CreatePixelShader@8 D3DDevice_SetPixelShader@4 XGAssembleShader@44 D3DDevice_SetRenderState_ParameterCheck@8 @D3DDevice_SetVertexShaderConstantNotInline@12 @D3DDevice_SetVertexShaderConstant4@8 @D3DDevice_SetVertexShaderConstant1@8 D3DXCreateMatrixStack@8 D3DXMatrixMultiply@12 D3DDevice_GetBackBuffer2@4 D3DDevice_CreateSurface2@16 D3DDevice_GetDepthStencilSurface2@0 D3DXMatrixPerspectiveFovLH@20 D3DXMatrixLookAtLH@16 D3DXMatrixOrthoLH@20 XGBuffer_Release@4 D3DXCreateTextureFromFileExA@56 D3DSurface_LockRect@16 D3DSurface_GetDesc@8 D3DDevice_DeletePixelShader@4 D3DDevice_SetViewport@4 D3DXMatrixTranspose@8 D3DXMatrixInverse@12