xps.1.1 // c0 = ambient colour // c1 = specular colour tex t0 texm3x3pad t1, t0_bx2 texm3x3pad t2, t0_bx2 texm3x3vspec t3, t0_bx2 mad r0.rgb, t3.rgb,c1.rgb, c0.rgb + mov r0.a,1-zero