// Author : MrC void Render() { gfxSetAspect(0); gfxTranslate(0, 0, 2.414); gfxBegin(PRIM_LINESTRIP); for (int x=0; x<256; x=x+1) { float r = WaveLeft(x); gfxColour(1, Fabs(r), 0.1f, 1); gfxVertex((x-128) / 128.0f, r * 0.4f + 0.5f, 0); } gfxEnd(); gfxBegin(PRIM_LINESTRIP); for (int x=0; x<256; x=x+1) { float r = WaveRight(x); gfxColour(Fabs(r), 1, 0.1f, 1); gfxVertex((x-128) / 128.0f, r * 0.4f - 0.5f, 0); } gfxEnd(); }