// SimpleTunnel.vtx // Author - MrC Tunnel tunnel; Texture test; void Init() { test.LoadTexture("aqua_ravines.jpg"); } void Render() { gfxSetTexture(test); tunnel.Update((1 + TREBLE) * 8 * TIMEPASS, 1 * TIMEPASS * BASS * 2); tunnel.Render(20, 1, 1, 2); }