EXPORTS d3dSetTextureStageState d3dSetRenderState OutputDebug d3dGetRenderState d3dSetTransform d3dCreateTexture d3dDrawIndexedPrimitive D3DTexture_LockRect@20 D3DVertexBuffer_Lock2@8 D3DResource_Release@4 D3DDevice_SetStreamSource@12 D3DDevice_SetVertexShader@4 D3DDevice_DrawVerticesUP@16 D3DDevice_DrawVertices@12 D3DDevice_SetTexture@8 GetLastError D3DDevice_CreateVertexBuffer2@4 D3DDevice_CreateTexture2@28 D3D__TextureState @D3DDevice_SetRenderState_Simple@8 D3D__RenderState D3D__DirtyFlags D3DDevice_SetRenderState_FillMode@4 D3DDevice_SetRenderState_CullMode@4 D3DDevice_SetRenderState_ZEnable@4 D3DDevice_SetTransform@8 D3DDevice_GetTransform@8 D3DXMatrixLookAtLH@16 D3DXMatrixPerspectiveFovLH@20 D3DXMatrixMultiply@12 D3DXMatrixRotationYawPitchRoll@16 D3DDevice_Clear@24 D3DDevice_GetDeviceCaps@4 D3DDevice_Swap@4 D3DDevice_SetMaterial@4 D3DXMatrixScaling@16 D3DXMatrixTranslation@16 D3DXCreateTextureFromFileA@12 D3DDevice_SetLight@8 D3DDevice_LightEnable@8 D3DXVec3Normalize@8 D3DDevice_GetBackBuffer2@4 D3DSurface_GetDesc@8 D3DXCreateTexture@32 D3DXCreateTextureFromFileInMemory@16 D3DBaseTexture_GetLevelCount@4 D3DTexture_GetSurfaceLevel2@8 D3DTexture_GetSurfaceLevel2@8 D3DSurface_LockRect@16 D3DDevice_SetRenderState_YuvEnable@4 D3DDevice_SetRenderState_Dxt1NoiseEnable@4 D3DDevice_SetRenderState_SampleAlpha@4 D3DDevice_SetRenderState_LineWidth@4 D3DDevice_SetRenderState_ShadowFunc@4 D3DDevice_SetRenderState_MultiSampleRenderTargetMode@4 D3DDevice_SetRenderState_MultiSampleMode@4 D3DDevice_SetRenderState_MultiSampleMask@4 D3DDevice_SetRenderState_MultiSampleAntiAlias@4 D3DDevice_SetRenderState_EdgeAntiAlias@4 D3DDevice_SetRenderState_LogicOp@4 D3DDevice_SetRenderState_ZBias@4 D3DDevice_SetRenderState_TextureFactor@4 D3DDevice_SetRenderState_FrontFace@4 D3DDevice_SetRenderState_OcclusionCullEnable@4 D3DDevice_SetRenderState_StencilFail@4 D3DDevice_SetRenderState_StencilEnable@4 D3DDevice_SetRenderState_NormalizeNormals@4 D3DDevice_SetRenderState_TwoSidedLighting@4 D3DDevice_SetRenderState_BackFillMode@4 D3DDevice_SetRenderState_FogColor@4 D3DDevice_SetRenderState_VertexBlend@4 D3DDevice_SetRenderState_PSTextureModes@4 D3DDevice_SetTextureState_BumpEnv@12 D3DDevice_SetTextureState_ColorKeyColor@8 D3DDevice_SetTextureState_BorderColor@8 D3DDevice_SetTextureState_TexCoordIndex@8 D3DDevice_DrawIndexedVerticesUP@20 D3DDevice_SetRenderState_StencilCullEnable@4 D3DDevice_SetRenderState_RopZCmpAlwaysRead@4 D3DDevice_SetRenderState_RopZRead@4 D3DDevice_SetRenderState_DoNotCullUncompressed@4 D3DDevice_CopyRects@20 D3DDevice_SetPixelShader@4 D3DDevice_GetPersistedSurface2@0 D3DResource_AddRef@4 D3DDevice_Release@0 XFONT_SetTextColor@8 XFONT_SetBkColor@8 XFONT_SetBkMode@8 XFONT_TextOut@24 XFONT_OpenDefaultFont@4 XGBuffer_Release@4 XGAssembleShader@44 D3DDevice_DeletePixelShader@4 D3DDevice_CreatePixelShader@8 D3DDevice_SetRenderTarget@8 D3DDevice_GetRenderTarget2@0 D3DDevice_CreateIndexBuffer2@4 D3DDevice_SetIndices@8 D3DDevice_CreateVertexShader@16 D3DDevice_DeleteVertexShader@4 @D3DDevice_SetVertexShaderConstant4@8 @D3DDevice_SetVertexShaderConstant1@8 D3DXMatrixTranspose@8 D3DXMatrixInverse@12 D3DXMatrixLookAtLH@16 @D3DDevice_SetVertexShaderConstant1Fast@8 @D3DDevice_SetVertexShaderConstantNotInlineFast@12 D3DXCreateCubeTextureFromFileA@12 D3DXCreateTextureFromFileExA@56 D3DDevice_GetDepthStencilSurface2@0 D3DXMatrixOrthoLH@20 Direct3D_GetDeviceCaps@12 D3DSurface_GetDesc@8 D3DDevice_SetScissors@12 D3DDevice_DrawIndexedVertices@12 D3DDevice_BeginVisibilityTest@0 D3DDevice_EndVisibilityTest@4 D3DDevice_GetVisibilityTestResult@12 D3DXCreateMatrixStack@8 D3DDevice_CreateSurface2@16 D3DDevice_SetViewport@4 D3DDevice_CreateSurface2@16 D3DDevice_SetViewport@4