EXPORTS D3DDevice_SetRenderState_DoNotCullUncompressed@4 D3DDevice_SetRenderState_RopZRead@4 D3DDevice_SetRenderState_RopZCmpAlwaysRead@4 D3DDevice_SetRenderState_StencilCullEnable@4 D3DDevice_SetRenderState_OcclusionCullEnable@4 D3DDevice_SetRenderState_YuvEnable@4 D3DDevice_SetRenderState_Dxt1NoiseEnable@4 D3DDevice_SetRenderState_SampleAlpha@4 D3DDevice_SetRenderState_LineWidth@4 D3DDevice_SetRenderState_ShadowFunc@4 D3DDevice_SetRenderState_MultiSampleRenderTargetMode@4 D3DDevice_SetRenderState_MultiSampleMode@4 D3DDevice_SetRenderState_MultiSampleMask@4 D3DDevice_SetRenderState_MultiSampleAntiAlias@4 D3DDevice_SetRenderState_EdgeAntiAlias@4 D3DDevice_SetRenderState_LogicOp@4 D3DDevice_SetRenderState_ZBias@4 D3DDevice_SetRenderState_TextureFactor@4 D3DDevice_SetRenderState_FrontFace@4 D3DDevice_SetRenderState_CullMode@4 D3DDevice_SetRenderState_StencilFail@4 D3DDevice_SetRenderState_StencilEnable@4 D3DDevice_SetRenderState_ZEnable@4 D3DDevice_SetRenderState_NormalizeNormals@4 D3DDevice_SetRenderState_TwoSidedLighting@4 D3DDevice_SetRenderState_BackFillMode@4 D3DDevice_SetRenderState_FillMode@4 D3DDevice_SetRenderState_FogColor@4 D3DDevice_SetRenderState_VertexBlend@4 D3DDevice_SetRenderState_PSTextureModes@4 D3D__DirtyFlags D3D__RenderState @D3DDevice_SetRenderState_Simple@8 D3DDevice_SetTextureState_BumpEnv@12 D3DDevice_SetTextureState_ColorKeyColor@8 D3DDevice_SetTextureState_BorderColor@8 D3DDevice_SetTextureState_TexCoordIndex@8 D3D__TextureState D3DDevice_CreateTexture2@28 D3DDevice_CreateVertexBuffer2@4 D3DDevice_SetTexture@8 D3DDevice_DrawVertices@12 D3DDevice_DrawVerticesUP@16 D3DDevice_SetVertexShader@4 D3DDevice_SetStreamSource@12 D3DResource_Release@4 D3DTexture_LockRect@20 D3DVertexBuffer_Lock2@8 d3dSetTextureStageState d3dSetRenderState D3DDevice_GetRenderTarget2@0 D3DDevice_SetRenderTarget@8 D3DTexture_GetSurfaceLevel2@8 D3DDevice_Clear@24