[preset00] fRating=2.000000 fGammaAdj=2.000000 fDecay=0.980000 fVideoEchoZoom=0.996630 fVideoEchoAlpha=0.000000 nVideoEchoOrientation=0 nWaveMode=3 bAdditiveWaves=0 bWaveDots=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=1 bTexWrap=1 bDarkenCenter=0 bMotionVectorsOn=0 bRedBlueStereo=0 nMotionVectorsX=12 nMotionVectorsY=9 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=1.005729 fWaveScale=7.184967 fWaveSmoothing=0.900000 fWaveParam=0.000000 fModWaveAlphaStart=0.750000 fModWaveAlphaEnd=0.950000 fWarpAnimSpeed=1.000000 fWarpScale=1.000000 fZoomExponent=1.000000 fShader=0.000000 zoom=1.000000 rot=0.000000 cx=0.500000 cy=0.500000 dx=0.000000 dy=0.000000 warp=1.000000 sx=1.000000 sy=1.000000 wave_r=0.000000 wave_g=0.000000 wave_b=0.000000 wave_x=0.500000 wave_y=0.500000 ob_size=0.005000 ob_r=0.000000 ob_g=0.000000 ob_b=0.000000 ob_a=1.000000 ib_size=0.250000 ib_r=0.500000 ib_g=0.500000 ib_b=0.500000 ib_a=0.100000 per_frame_1=warp = 0; per_frame_2=wave_r = wave_r + bass*.5; per_frame_3=wave_g = wave_g + treb*.5; per_frame_4=wave_b = wave_b + mid*.5; per_frame_5=ib_r = ib_r + .4*sin(time*.222); per_frame_6=ib_g = ib_g + .4*sin(time*.333); per_frame_7=ib_b = ib_b + .4*sin(time*.111); per_frame_8=ib_a = ib_a + .05*sin(time*.555); per_frame_9=ib_size = ib_size + .24*sin(time*.444); per_frame_10=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3); per_frame_11=cx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*cx_residual; per_frame_12=treb_thresh = above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3); per_frame_13=cy_residual = equal(treb_thresh,2)*0.016*sin(time*7) + (1-equal(treb_thresh,2))*cy_residual; per_frame_14=mid_thresh = above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3); per_frame_15=rot_residual = equal(mid_thresh,2)*0.016*sin(time*7) + (1-equal(mid_thresh,2))*rot_residual; per_frame_16=cx=cx_residual+sin(time*.888); per_frame_17=cy=cy_residual+sin(time*.999); per_frame_18=rot=rot_residual*3; per_pixel_1=zoom=zoom+cos(rad*10*sin(time*.666))*.07;