EXPORTS
D3DDevice_SetRenderState_DoNotCullUncompressed@4 
D3DDevice_SetRenderState_RopZRead@4 
D3DDevice_SetRenderState_RopZCmpAlwaysRead@4 
D3DDevice_SetRenderState_StencilCullEnable@4 
D3DDevice_SetRenderState_OcclusionCullEnable@4 
D3DDevice_SetRenderState_YuvEnable@4 
D3DDevice_SetRenderState_Dxt1NoiseEnable@4 
D3DDevice_SetRenderState_SampleAlpha@4 
D3DDevice_SetRenderState_LineWidth@4 
D3DDevice_SetRenderState_ShadowFunc@4 
D3DDevice_SetRenderState_MultiSampleRenderTargetMode@4 
D3DDevice_SetRenderState_MultiSampleMode@4 
D3DDevice_SetRenderState_MultiSampleMask@4 
D3DDevice_SetRenderState_MultiSampleAntiAlias@4 
D3DDevice_SetRenderState_EdgeAntiAlias@4 
D3DDevice_SetRenderState_LogicOp@4 
D3DDevice_SetRenderState_ZBias@4 
D3DDevice_SetRenderState_TextureFactor@4 
D3DDevice_SetRenderState_FrontFace@4 
D3DDevice_SetRenderState_CullMode@4 
D3DDevice_SetRenderState_StencilFail@4 
D3DDevice_SetRenderState_StencilEnable@4 
D3DDevice_SetRenderState_ZEnable@4 
D3DDevice_SetRenderState_NormalizeNormals@4 
D3DDevice_SetRenderState_TwoSidedLighting@4 
D3DDevice_SetRenderState_BackFillMode@4 
D3DDevice_SetRenderState_FillMode@4 
D3DDevice_SetRenderState_FogColor@4 
D3DDevice_SetRenderState_VertexBlend@4 
D3DDevice_SetRenderState_PSTextureModes@4 
D3D__DirtyFlags 
D3D__RenderState 
@D3DDevice_SetRenderState_Simple@8 
D3DDevice_SetTextureState_BumpEnv@12 
D3DDevice_SetTextureState_ColorKeyColor@8 
D3DDevice_SetTextureState_BorderColor@8 
D3DDevice_SetTextureState_TexCoordIndex@8 
D3D__TextureState 
D3DDevice_CreateTexture2@28 
D3DDevice_CreateVertexBuffer2@4
D3DDevice_SetTexture@8 
D3DDevice_DrawVertices@12 
D3DDevice_DrawVerticesUP@16 
D3DDevice_SetVertexShader@4 
D3DDevice_SetStreamSource@12 
D3DResource_Release@4 
D3DTexture_LockRect@20 
D3DVertexBuffer_Lock2@8 
d3dSetTextureStageState
d3dSetRenderState
D3DDevice_GetBackBuffer2@4
D3DDevice_CopyRects@20
D3DDevice_SetPixelShader@4
D3DDevice_GetPersistedSurface2@0
D3DResource_AddRef@4
D3DTexture_GetSurfaceLevel2@8
D3DSurface_GetDesc@8
D3DDevice_Release@0
XFONT_SetTextColor@8
XFONT_SetBkColor@8
XFONT_SetBkMode@8
XFONT_TextOut@24
XFONT_OpenDefaultFont@4
D3DDevice_SetRenderTarget@8
D3DDevice_GetRenderTarget2@0
D3DDevice_Clear@24
D3DDevice_CreatePixelShader@8
D3DDevice_DeletePixelShader@4
XGBuffer_Release@4
XGAssembleShader@44
D3DXCreateTextureFromFileA@12