EXPORTS
d3dSetTextureStageState
d3dSetRenderState
OutputDebug
d3dGetRenderState
d3dSetTransform
d3dCreateTexture
d3dDrawIndexedPrimitive
D3DTexture_LockRect@20
D3DVertexBuffer_Lock2@8
D3DResource_Release@4
D3DDevice_SetStreamSource@12
D3DDevice_SetVertexShader@4
D3DDevice_DrawVerticesUP@16
D3DDevice_DrawVertices@12
D3DDevice_SetTexture@8
GetLastError
D3DDevice_CreateVertexBuffer2@4
D3DDevice_CreateTexture2@28
D3D__TextureState
@D3DDevice_SetRenderState_Simple@8
D3D__RenderState
D3D__DirtyFlags
D3DDevice_SetRenderState_FillMode@4
D3DDevice_SetRenderState_CullMode@4
D3DDevice_SetRenderState_ZEnable@4
D3DDevice_SetTransform@8
D3DDevice_GetTransform@8
D3DXMatrixLookAtLH@16
D3DXMatrixPerspectiveFovLH@20
D3DXMatrixMultiply@12
D3DXMatrixRotationYawPitchRoll@16
D3DDevice_Clear@24
D3DDevice_GetDeviceCaps@4
D3DDevice_Swap@4
D3DDevice_SetMaterial@4
D3DXMatrixScaling@16
D3DXMatrixTranslation@16
D3DXCreateTextureFromFileA@12
D3DDevice_SetLight@8
D3DDevice_LightEnable@8
D3DXVec3Normalize@8
D3DDevice_GetBackBuffer2@4
D3DSurface_GetDesc@8
D3DXCreateTexture@32
D3DXCreateTextureFromFileInMemory@16
D3DBaseTexture_GetLevelCount@4
D3DTexture_GetSurfaceLevel2@8
D3DTexture_GetSurfaceLevel2@8
D3DSurface_LockRect@16
D3DDevice_SetRenderState_YuvEnable@4
D3DDevice_SetRenderState_Dxt1NoiseEnable@4
D3DDevice_SetRenderState_SampleAlpha@4
D3DDevice_SetRenderState_LineWidth@4
D3DDevice_SetRenderState_ShadowFunc@4
D3DDevice_SetRenderState_MultiSampleRenderTargetMode@4
D3DDevice_SetRenderState_MultiSampleMode@4
D3DDevice_SetRenderState_MultiSampleMask@4
D3DDevice_SetRenderState_MultiSampleAntiAlias@4
D3DDevice_SetRenderState_EdgeAntiAlias@4
D3DDevice_SetRenderState_LogicOp@4
D3DDevice_SetRenderState_ZBias@4
D3DDevice_SetRenderState_TextureFactor@4
D3DDevice_SetRenderState_FrontFace@4
D3DDevice_SetRenderState_OcclusionCullEnable@4
D3DDevice_SetRenderState_StencilFail@4
D3DDevice_SetRenderState_StencilEnable@4
D3DDevice_SetRenderState_NormalizeNormals@4
D3DDevice_SetRenderState_TwoSidedLighting@4
D3DDevice_SetRenderState_BackFillMode@4
D3DDevice_SetRenderState_FogColor@4
D3DDevice_SetRenderState_VertexBlend@4
D3DDevice_SetRenderState_PSTextureModes@4
D3DDevice_SetTextureState_BumpEnv@12
D3DDevice_SetTextureState_ColorKeyColor@8
D3DDevice_SetTextureState_BorderColor@8
D3DDevice_SetTextureState_TexCoordIndex@8
D3DDevice_DrawIndexedVerticesUP@20
D3DDevice_SetRenderState_StencilCullEnable@4
D3DDevice_SetRenderState_RopZCmpAlwaysRead@4
D3DDevice_SetRenderState_RopZRead@4
D3DDevice_SetRenderState_DoNotCullUncompressed@4
D3DDevice_CopyRects@20
D3DDevice_SetPixelShader@4
D3DDevice_GetPersistedSurface2@0
D3DResource_AddRef@4
D3DDevice_Release@0
XFONT_SetTextColor@8
XFONT_SetBkColor@8
XFONT_SetBkMode@8
XFONT_TextOut@24
XFONT_OpenDefaultFont@4
XGBuffer_Release@4
XGAssembleShader@44
D3DDevice_DeletePixelShader@4
D3DDevice_CreatePixelShader@8
D3DDevice_SetRenderTarget@8
D3DDevice_GetRenderTarget2@0
D3DDevice_CreateIndexBuffer2@4
D3DDevice_SetIndices@8
D3DDevice_CreateVertexShader@16
D3DDevice_DeleteVertexShader@4
@D3DDevice_SetVertexShaderConstant4@8
@D3DDevice_SetVertexShaderConstant1@8
D3DXMatrixTranspose@8
D3DXMatrixInverse@12
D3DXMatrixLookAtLH@16
@D3DDevice_SetVertexShaderConstant1Fast@8
@D3DDevice_SetVertexShaderConstantNotInlineFast@12
D3DXCreateCubeTextureFromFileA@12
D3DXCreateTextureFromFileExA@56
D3DDevice_GetDepthStencilSurface2@0
D3DXMatrixOrthoLH@20
Direct3D_GetDeviceCaps@12
D3DSurface_GetDesc@8
D3DDevice_SetScissors@12
D3DDevice_DrawIndexedVertices@12
D3DDevice_BeginVisibilityTest@0
D3DDevice_EndVisibilityTest@4
D3DDevice_GetVisibilityTestResult@12
D3DXCreateMatrixStack@8
D3DDevice_CreateSurface2@16
D3DDevice_SetViewport@4
D3DDevice_CreateSurface2@16
D3DDevice_SetViewport@4