TOC 1. Introduction 2. Getting the source code 3. Installing the required Ubuntu packages 4. How to compile 4.1 Using build.sh 4.2 Manual build 5. How to run 6. Tips n' Tricks section 7. Endword ----------------------------------------------------------------------------- 1. Introduction ----------------------------------------------------------------------------- This is a very early port of XBMC to Linux. It's target is developers and not end-users. We don't offer end-user support yet, and we're not really interrested to hear about bugs unless you can help track it down and possibly help with fixing it. We currently recommend Ubuntu 7.10 (Gutsy Gibbon) as a development platform. A gfx-adapter with OpenGL acceleration is highly recommended and 24/32 bitdepth is required with OpenGL. NOTE TO NEW LINUX USERS: All lines that are prefixed with the '#' character are commands that need to be typed into a terminal window / console (similar to the command prompt for Windows). Note that the '#' character itself should NOT be typed as part of the command. ----------------------------------------------------------------------------- 2. Getting the source code ----------------------------------------------------------------------------- # sudo apt-get install subversion # cd $HOME # svn checkout https://xbmc.svn.sourceforge.net/svnroot/xbmc/branches/linuxport/XBMC ----------------------------------------------------------------------------- 3. Installing the required Ubuntu packages ----------------------------------------------------------------------------- For Ubuntu 7.04 (Feisty Fawn): # sudo apt-get install make g++-4.1 gcc-4.1 libsdl1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-sound1.2-dev libsdl-stretch-dev libfribidi0 libfribidi-dev liblzo1 liblzo-dev libfreetype6 libfreetype6-dev libsqlite3-0 libsqlite3-dev libogg-dev libasound2-dev python2.4-dev python2.4 python-sqlite libglew1 libglew-dev libcurl3-dev g++ gawk x11proto-xinerama-dev libxinerama-dev libxrandr-dev libxrender-dev libmms-dev pmount libmad0-dev libtre-dev libogg-dev libvorbis-dev libmysqlclient15-dev libpcre3-dev libdbus-1-dev libhal-dev libhal-storage-dev For Ubuntu 7.10 (Gutsy Gibbon): # sudo apt-get install make g++-4.1 gcc-4.1 libsdl1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-sound1.2-dev libsdl-stretch-dev libfribidi0 libfribidi-dev liblzo1 liblzo-dev libfreetype6 libfreetype6-dev libsqlite3-0 libsqlite3-dev libogg-dev libasound2-dev python2.4-dev python2.4 python-sqlite libglew1.4 libglew1.4-dev libcurl3-dev g++ gawk x11proto-xinerama-dev libxinerama-dev libxrandr-dev libxrender-dev libmms-dev pmount libmad0-dev libtre-dev libogg-dev libvorbis-dev libmysqlclient15-dev libpcre3-dev libdbus-1-dev libhal-dev libhal-storage-dev For Ubuntu 8.04 (Hardy Heron): # sudo apt-get install make g++-4.1 gcc-4.1 libsdl1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libsdl-mixer1.2-dev libsdl-sound1.2-dev libsdl-stretch-dev libfribidi0 libfribidi-dev liblzo1 liblzo-dev libfreetype6 libfreetype6-dev libsqlite3-0 libsqlite3-dev libogg-dev libasound2-dev python2.4-dev python2.4 python-sqlite libglew1.5 libglew1.5-dev libcurl3-dev g++ gawk x11proto-xinerama-dev libxinerama-dev libxrandr-dev libxrender-dev libmms-dev pmount libmad0-dev libtre-dev libogg-dev libvorbis-dev libmysqlclient15-dev libhal1 libhal-dev libhal-storage1 libhal-storage-dev libpcre3-dev subversion *** For developers and anyone else who compiles frequently it is recommended to use ccache sudo apt-get install ccache ----------------------------------------------------------------------------- 4. How to compile ----------------------------------------------------------------------------- ---------------------------------------- 4.1 Using build.sh ---------------------------------------- AlTheKiller has made a fantastic script that makes it a breeze to build a working (depending on state of SVN naturally) XBMC solution. It handles the SVN update, build process and the copying of all needed files to the folder of your choice. ./BUILD is the default target location. The script also creates a backup of your UserData, scripts and 3rd party skin/s folders. Do './build.sh --help' to get all options. Usage (examples): .1 Make a 3D version with debug (requires OpenGL hardware acceleration support on gfx-adapter) # ./build.sh .2 Make a SDL 2D version (very slow) + no debug (more CONFIGOPT's are listed below in section 4.2) # ./build.sh CONFIGOPT=--disable-gl CONFIGOPT=--disable-debug build.sh supports reading options from an external file: '~/.xbmc-build-settings'. The options are delimited with space, here's an example line which disables debug and never ask for confirmation unless an error occur: 'CONFIGOPT=--disable-debug CONFIRM'(remove the ''). Do build.sh --help for more options ---------------------------------------- 4.2 Manual build ---------------------------------------- To create the XBMC executable manually perform these two steps: .1 # ./configure These configure options exist: --disable-debug disable debug mode (default is enabled) --disable-gl disable OpenGL rendering and instead use 2D SDL (default is enabled). This is not recommended. --enable-profiling enable gprof profiling (default is disabled) --disable-joystick disable SDL joystick support (default is enabled) --help shows all options, useful fallback if this README becomes outdated .2 # make Tip: by adding -j to the make command, you describe how many concurrent jobs will be used. So for dualcore the command is: # make -j2 ----------------------------------------------------------------------------- 5. How to run ----------------------------------------------------------------------------- ---------------------------------------- 5.1 build.sh ---------------------------------------- If using build.sh with default options, simply: # cd BUILD # ./XboxMediaCenter ---------------------------------------- 5.2 Manual ---------------------------------------- If compiling manually you can use build.sh to prepare the BUILD What it does: * Copies needed files & folders to a BUILD folder incl. main executable * Backs up UserData, scripts and 3rd party skin/s folders * Fixes case sensitivity issues by renaming some files & folders Usage: # ./build.sh NOUPDATE NOCOMPILE # cd BUILD # ./XboxMediaCenter ----------------------------------------------------------------------------- 6. Tips n' Tricks section ----------------------------------------------------------------------------- ---------------------------------------- 6.1 Fullscreen ---------------------------------------- The best way is to go into settings\Appearance\Screen and set Resolution to the one with (Desktop) next to it. Toggle FS with the \ key while XBMC is running. To start XBMC in fullscreen mode append a '-fs' to the command line. ---------------------------------------- 6.2 Multi-monitor Fullscreen ---------------------------------------- If you have a multi-monitor setup and you want to run XBMC fullscreen only on one monitor, then make sure to set the environment variable SDL_VIDEO_FULLSCREEN_HEAD to the display no. which you want to use. For e.g. "SDL_VIDEO_FULLSCREEN_HEAD=1 ./XboxMediaCenter" to tell XBMC to use display no.1. Note: Nvidia Twinview users should be aware that X treats the twinviewed displays as the same head. If you want to run fullscreen XBMC on one display and start it from the other you must configure X with two "Device" sections against the same physical card. See chapter 16 of the Nvidia user guide for information on how to do this. ---------------------------------------- 6.3 Channel downmixing ---------------------------------------- (This is Not required Anymore since revision 10937) If your machine only has 2 speakers and you would like to watch movies with more channels (e.g. 5.1) then you need to configure your .asoundrc file. The .asoundrc file is a configuration file located in the user's home directory. A sample configuration named "demo-asoundrc" can be found in same folder as this README, so: .1 backup your .asoundrc if it exists (e.g. # cp ~/.asoundrc ~/.asoundrc.backup) .2 copy the demo asoundrc - # cp demo-asoundrc ~/.asoundrc .3 you can edit the file and change the downmix setup by changing the "ttable" values. The values range from 0.0 to 1.0 and are actaully the volume pct from the original channels volume. ---------------------------------------- 6.4 Fullscreen Mouse Sensitivity ---------------------------------------- If you find that your mouse is not sensitive enough in fullscreen, set the environment variable SDL_VIDEO_X11_MOUSEACCEL to adjust mouse acceleration. From SDL docs: "For X11, SDL_VIDEO_X11_MOUSEACCEL sets the mouse acceleration. The value should be a string on the form: n/d/t where n and d are the acceleration numerator/denumerators (so mouse movement is accelerated by n/d), and t is the threshold above which acceleration applies (counted as number of pixels the mouse moves at once)." ---------------------------------------- 6.5 Turning off on screen debug info ---------------------------------------- The proper way is to compile with the --disable-debug option this will make a smaller executeable as well. Add -q to the commandline "./XboxMediaCenter -q" will remove the on screen Debug info when you have compiled with debug mode on (default) ---------------------------------------- 6.6 Basic MythTV support ---------------------------------------- We have very basic MythTV support in xbmc. enable using --enable-gmyth on configure line. requires glib-2.0, gobject-2.0, gthread-2.0, curl, gmyth. You have to manually add a share like "myth://user:pass@hostname/" since there is no support for browsing for server at the moment. Know Issues: * Channel Switching in dvdplayer using Page Up/Down fails * Seeking in live-recorded streams doesn't work properly * Current playback position doesn't update properly when program changes ---------------------------------------- 6.7 Basic Wii remote support ---------------------------------------- XBMC-linux have a basic support for the Wii remote which includes mouse emulation with a sensorbar. Enable using --enable-cwiid on the configure line. requires libbluetooth-dev, libcwiid0-dev To connect the Wii remote you need to enable the support under System in settings. After this press 1 + 2 simultaneously on the Wii remote to make XBMC connect to it. Press and hold the Power button to close the connection. Known Issues: * If more than two IR Sources exists mouse emulation doesn't work good. ---------------------------------------- 6.8 experimental - SMB mount shares ---------------------------------------- this is an experimental feature. it will mount all smb sources externally (on filesystem under /media/xbmc/smb) and make xbmc access those shares as if they are local (let the OS do all the dirty work). this feature is turned off by default since its currently performing worse than the current libsmbclient solution. in order to enable this feature, smbfs is needed. a simple "sudo apt-get install smbfs" would do. since mounting/unmounting can only be done by root, xbmc uses "sudo" to perform this action. you will beed to add the user that runs xbmc to the sudoers file. 1. sudo visudo 2. add the following line to the end of the file ("xbmc" is used as an example, this should be the user id that runs xmbc): xbmc ALL=NOPASSWD: /bin/mount, /bin/umount, /bin/mkdir ^ |--instead of "xbmc" use the user id which runs xbmc. 3. turn on the "mount SMB shares" option. under Settings->Network->SMB Client ----------------------------------------------------------------------------- 7. Endword ----------------------------------------------------------------------------- Don't expect too much, yet. EOF